// Square root float a = exmat::Math::sqrt(2.0f);
You can trade accuracy for performance by setting the floating point consistency level for the mathematical functions
// Fastest exmat::Math::setConsistency(ConsistencyLevel::Performance); float a = exmat::Math::sqrt(2.0f); // a = 1.41455... // Most accurate exmat::Math::setConsistency(ConsistencyLevel::Improved); float a = exmat::Math::sqrt(2.0f); // a = 1.41421...